Blog (2025 Index)
This is a list of blog posts from 2025, click on a post’s name to be taken to its page.
State of Decay #13 (October 2025): Small updates.
This blog post contains a progress report of a thing or two that happened in September.
State of Decay Special (September 4th 2025): Toparo Project first anniversary!
This special blog post contains discussions related to the Toparo Project’s first anniversary.
State of Decay #12 (September 2025): Small updates + Imminent first anniversary rambling.
This blog post contains a brief discussion of Toparo’s first anniversary alongside a progress report of a thing or two that happened in July.
State of Decay #11 (August 2025): Small updates.
This blog post contains a progress report of a thing or two that happened in July.
State of Decay #10 (July 2025): Introduction to the demo 0 characters of Toparo ~ the Forgotten Rotting Technology.
This blog post gives a short introduction to the characters in Toparo ~ the Forgotten Rotting Technology’s demo 0.
State of Decay #9 (June 2025): Small updates + Quick look at some backgrounds.
This blog post gives a quick look and description of the backgrounds that will appear in demo 0 of Toparo ~ the Forgotten Rotting Technology alongside a progress report of a thing or two that happened in May.
State of Decay #8 (May 2025): Small updates + The process of creating a character portrait.
This blog post contains a description and example of how the character portraits in Toparo ~ the Forgotten Rotting Technology are made alongside a progress report of a thing or two that happened in April.
State of Decay #7 (April 2025): Small updates.
This blog post contains a progress report of a thing or two that happened in March.
State of Decay #6 (March 2025): Small updates + TALENA 3rd anniversary.
This blog post contains a mention of TALENA’s third anniversary alongside a progress report of a thing or two that happened in February.
State of Decay #5 (February 2025): Update to widescreen, a look at the new HUD.
This blog post contains a short explanation of why the game became widescreen as well as a look and explanation of the new HUD that came along with it.
State of Decay #4 (January 2025): Small updates + Mostly pointless nattering about a few bullet types.
This blog post contains some mostly pointless chatter about some of the bullet types made for the game alongside a progress report of a thing or two that happened in December.