State of Decay #23 (August 2026): Small updates.

Despite my complaining about summer and heat at the very end of the last SoD, the heat has not let up - In fact, there was a quadruple heatwave combo to waste away all of this month…

Anyway it’s August now, which means just like last year, the September SoD will have a whole lot of nothing just days before the SoD Special which will have… *more;* although I’m not too sure how much there’ll be - But that discussion is the filler for said State of Decay, so I’ll leave it there.

Unfortunately this SoD won’t fair much better~

Not much happened this month - There was a nice decent push right at the end of the month (ie: the last five days) but otherwise there was er… no progress *at all,* why? Well, there was that known about thing that would prevent much of anything for the first week and a bit; then there was the previously mentioned heatwaves which were all just a bit too warm to use my laptop without fear of damaging it’s overall lifespan - That’s all. Summer sucks!!! In the last week I worked on some music and then drew some sprites I know I wont need for a good long while now, but it’s still a little warm so I just wanted to do some boiler plate stuff; next month will be the big sound effects push, trust, trust (^^;

And that’s that~ I might work on a little something quick to sweeten the deal for the anniversary but if it’s just the album then assume I didn’t quite finish that off~

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This month’s crystal ball grazing: The sudden appearance of new luster may occur, it’s always up to the one in charge to decide if said luster is worth reaching for.